using Godot;

namespace Arcane.Source.Data;

[GlobalClass]
public partial class ElementRes : Resource
{
    [Export]
    public string NamePath { get; set; }
    [Export]
    public Texture2D Icon { get; set; }
    [Export]
    public Color ThemeColor { get; set; }
    [Export]
    public Texture2D Shape { get; set; }
}